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YouthPastor.com - Youth Ministry Resources for the Youth Pastor, Minister, Worker & Volunteer

Youth Ministry Games : Underground Church

1. Underground Church Submitted by: on March 15, 1999
Materials: nothing
Messy Rating: Clean up/Cool down     Duration: 20-40 minutes    Cost: $0.00

The Underground Church

Background
Back in the 1920's when communism took over Russia many
Christians were being persecuted for their faith, the Mennonites being one of
these groups. If the KGB discovered you were a Christian you would be
taken away to Siberia to work and die in concentration camps so the
Mennonites went into hiding. The most important person to the Mennonites
at this time was the pastor because he often had connections with Mennonites
in Canada. He would risk his own life to help as many Mennonites escape as
possible by what has become know as the underground church. He would
find a safe house, where the KGB did not know about, and he would hide out
there until he had enough people gathered around him and then he would
smuggle them out to a ship that would take them to Canada.Often pastors
were caught and sent to Siberia to die but many times they were successful as
well.

Supplies
Red Arm bands3-8 (red rags will do)
A large dark church basement with lots of rooms (and the sanctuary if
aloud)

Rules
This game is a version of the popular game sardines.
Must have 15 or more people.
For every 5-7 people choose 1 KGB
Put the red arm bands on the KGB
Choose an empty room to be your Siberia (concentration camp or jail).
Have the KGB go into another empty room and close the door
Have all of the Mennonites go into an empty room and there they choose a
pastor (so it is unknown to the KGB who the pastor is).
Send the pastor out of the room to find some where to hide on his own.
He can stay in one place the entire time or keep moving from place to
place. He cannot tell anybody in the room where he is going to hide.
(give him 2 min. to hide)
After the two minutes is up the Mennonite's job is to find the pastor and
hide with him. They win the game when 75% of the Mennonites have
located the pastor and have hidden with him, they then turn on the lights
and announce that they have escaped to Canada. Those who have not
found the pastor are left in Russia.
The job of the KGB is to catch the Mennonites, by tagging them, and
bringing them to Siberia. They win the game when they've caught the
pastor.
If the Pastor is caught he/she must announce that they are the pastor.
Mennonites that have been tagged must be accompanied to Siberia by a
KGB member and must go there without a struggle (after all Mennonites
believe in non resistance. If a KGB member leaves them to chase another
Mennonite while on route to Siberia they can run off.
When in Siberia a captured Mennonite can only escape if a free Mennonite
tags them. Immediately after being tagged both have ten seconds where
they cannot be tagged by the KGB but they cannot free another
Mennonite in Siberia until the ten seconds is up.
Siberia CANNOT be guarded by the KGB.


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